How easy would it be to make the cooking menu standalone from this mod?

This resource: [Release][ESX] Foodtruck has a menu when you spawn the bbq prop that lets you cook food. I would like to take that so that I can approach any spawned bbq prop and cook food on it.

I am not that experienced with ESX, so wondered how hard it would be? I figured maybe something like the esx_sit resource where it detects any prop nearby and displays the text on it, then you can interact with it the same as you would with the foodtruck job.

The only ESX part of that script, as far as I can tell, is the actual items (the chicken you cook, where to buy that chicken etc), so it should not be that hard. All of the “actual” code is not reliant on ESX.

Okay great I will try and pull it apart. I am hoping to just spawn the BBQ prop with SceneMenu and then have my new resource handle the cooking part