I am trying to make custom cars spawn in this menu I am making. I have got the menu loaded and able to go through submenus and such. The issue is that none of the cars will spawn.
I have tried to troubleshoot this by adding a ‘GetUserInput’ and making an if and else statement for if it exists. I added a subtitle in the else that tells me if it does not exist at all. The thing is that when I go to test it, the subtitle doesn’t come up at all, but the car does not spawn at all. May be a terrible way of troubleshooting, but it seems like I have done something wrong for spawning the custom vehicles.
EDIT: The “i8” and the “yzfr6” are the model names and how are spawned in other similar menus
EDIT#2: Nevermind, im an idiot and I missed v = new Vehicle() and also mixed stuff around…
Important Code Below:
using System;
using System.Threading.Tasks;
using NativeUI;
using CitizenFX.Core;
public class CarsMenu : BaseScript
{
//Fields
MenuPool menuPool;
UIMenu mainMenu;
UIMenu civ1;
Vehicle v;
Ped gamePed = Game.Player.Character;
public CarsMenu()
{
Setup();
C1Vehicles();
}
void Setup()
{
menuPool = new MenuPool();
mainMenu = new UIMenu("INSPRP Cars", "SELECT AN OPTION");
menuPool.Add(mainMenu);
//Civilian 1 Vehicles
civ1 = menuPool.AddSubMenu(mainMenu, "Civilian 1");
Tick += new Func<Task>(async delegate
{
menuPool.ProcessMenus();
if (Game.IsControlJustReleased(1, CitizenFX.Core.Control.MultiplayerInfo) &&
!menuPool.IsAnyMenuOpen())
{
mainMenu.Visible = !mainMenu.Visible;
}
});
}
void C1Vehicles()
{
UIMenuItem i8 = new UIMenuItem("2015 BMW I8");
UIMenuItem yzfr6 = new UIMenuItem("2015 Yamaha YZF R6");
civ1.AddItem(i8);
civ1.AddItem(yzfr6);
civ1.OnItemSelect += async (sender, item, index) =>
{
if (item == i8)
{
v = await World.CreateVehicle("i8", gamePed.Position, gamePed.Heading);
v.PlaceOnGround();
gamePed.Task.WarpIntoVehicle(v, VehicleSeat.Driver);
}
else if (item == yzfr6)
{
v = await World.CreateVehicle("yzfr6", gamePed.Position, gamePed.Heading);
v.PlaceOnGround();
gamePed.Task.WarpIntoVehicle(v, VehicleSeat.Driver);
}
}
};
}