How Do I Move A Ped Downwards Without T-Posing?

I’m trying to make this script that you can go down a fireman’s pole, and for that I’m creating a loop once you want to go down a pole that removes a certain amount of your z-coord to move you down the pole, but because this is in a loop, its T posing you instead of playing the rappel animation.

I’m sure this is because SetEntityCoords is getting looped, but is there any other way to let a ped go straight down without the ped t-posing or canceling the animation?

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Well, this might be weird but you can teleport to the pole position, freeze the player, play the animation and disable collision completly using SetEntityCollision, and unfreeze the player. You will fall down, then when the player z coords == yourcoord freeze again, enable collision and stop animation.

Not the best idea but should work :mascot:

That worked out pretty well actually, didn’t think about disabling collisions myself lol