I’m trying to make this script that you can go down a fireman’s pole, and for that I’m creating a loop once you want to go down a pole that removes a certain amount of your z-coord to move you down the pole, but because this is in a loop, its T posing you instead of playing the rappel animation.
I’m sure this is because SetEntityCoords
is getting looped, but is there any other way to let a ped go straight down without the ped t-posing or canceling the animation?