heer is wat i got
Citizen.CreateThread(function()
while true do
Wait(1)
if IsControlJustReleased(1, 1) then
--hello is my main script and the main script is looking voor a vehicle to fix
hello()
end
end
end)
if ( DoesEntityExist ( ped ) and not IsEntityDead ( ped ) ) then
local pos = GetEntityCoords ( ped )
if ( IsPedSittingInAnyVehicle( ped ) ) then
ShowNotification("get out to fix")
else
local playerPos = GetEntityCoords( ped, 1 )
local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( ped, 0.0, distanceToCheck, 0.0 )
local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer )
if ( DoesEntityExist( vehicle ) ) then
ShowNotification("vehicle is getting fix")
SetEntityAsMissionEntity( vehicle, true, true )
local time = 5
while (time ~= 0) do
Wait( 1000 )
time = time - 1
end
SetVehicleEngineHealth(vehicle, 1000)
SetVehicleEngineOn(vehicle, true, true)
SetVehicleFixed(vehicle)
else
ShowNotification("get near the vehicle")
end
end
end
end)