i made a script where when the player get 10 item named: exp_job
the player job level up.
i need to know how to do that
ex:
xPlayer.(itenname) = 10 then xPlayer.job_grade == 2
end
i made a script where when the player get 10 item named: exp_job
the player job level up.
i need to know how to do that
ex:
xPlayer.(itenname) = 10 then xPlayer.job_grade == 2
end
You have to take 2 locals.
First is local for player inventory
Second is for count of item
local inventory = ESX.GetPlayerData().inventory
local count = 0
for i=1, #inventory, 1 do
if inventory[i].name == ‘YOUR ITEM’ then
count = inventory[i].count
end
when i use
local inventory = ESX.GetPlayerData().inventory
the script bug… doesnt work anymore…
it seem to be: local inventory =ESX.GetPlayerData().inventory the problem…
here’s what i tried
Citizen.CreateThread(function ()
local inventory = ESX.GetPlayerData().inventory
local count = 0
for i=1, #inventory, 1 do
if inventory[i].name == 'lockpick' then
count = inventory[i].count
endtype or paste code here
i doesnt work something’s wrong
it seems to be the == ‘lockpick’ the problem i tried “” too but still doesnt work.
its working the code works thank you
function NAME:Get.itemCount (source)
local xPlayer = ESX.GetPlayerFromId(source)
while not xPlayer do Citizen.Wait(0); xPlayer = ESX.GetPlayerFromId(source); end
local item = xPlayer.getInventoryItem(‘litemname’)
return item.count or 0
You can define how many of a certain item a player has in their inventory by using count.
local itemQuantity = xPlayer.getInventoryItem('bread).count
if itemQuantity >= 10 then
…codehere…
^example
where i need to put this code to? i tried on the client file.
here:
local menuIsShowed, hintIsShowed, hintToDisplay, hasAlreadyEnteredMarker, isInMarker, vehicleObjInCaseofDrop, vehicleInCaseofDrop, vehicleMaxHealth
local PlayerData, Blips, JobBlips, myPlate, onDuty, spawner = {}, {}, {}, {}, false, 0
local blips = {
-- Example {title="", colour=, id=, x=, y=, z=},
{title="Example 1", colour=5, id=446, x = -347.291, y = -133.370, z = 38.009},
{title="Example 2", colour=30, id=108, x = 260.130, y = 204.308, z = 109.287}
}
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
end)
function NAME:Get.itemCount(source)
local xPlayer = ESX.GetPlayerFromId(source)
while not xPlayer do Citizen.Wait(0); xPlayer = ESX.GetPlayerFromId(source); end
local item = xPlayer.getInventoryItem("bread")
return item.count or 0
if its not good explain to me where i need to put those codes please…