Hello, i’d like to know is there a way to remove all NPC from the server ?
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You have some natives for this like
SetVehicleDensityMultiplierThisFrame()
and SetPedDensityMultiplierThisFrame()
Example:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetVehicleDensityMultiplierThisFrame(0.0) -- removes people walking around
SetPedDensityMultiplierThisFrame(0.0) -- remove vehicles driving
end
end)
And as you can see no AI
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So i create a _resource.lua and a client.lua then i put this Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetVehicleDensityMultiplierThisFrame(0.0) – removes people walking around
SetPedDensityMultiplierThisFrame(0.0) – remove vehicles driving
end
end)
Into the client and it should work ?
i just tried with the thing u send but there is pnj anyways…
Should work, any errors?
Put it in resource.lua or client.lua?
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yea it works… and no errors for me then
fxmanifest.lua
fx_version'bodacious'
game'gta5'
client_script'client.lua'
client.lua
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetVehicleDensityMultiplierThisFrame(0.0) -- removes people walking around
SetPedDensityMultiplierThisFrame(0.0) -- remove vehicles driving
end
end)
and call the folder anything u want as all here up been said
1 Like