House Robbery

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Skill tree script not included in the package



House Robbery is an immersive burglary script where players loot fully interactive houses for sellable goods.

  • GPS Missions: Receive coordinates to break into houses using a laptop.
  • Full Interior Looting: Steal everything from TVs and laptops to microwaves and dumbbells.
  • Lockpicking Mechanic: Break into homes with engaging and challenging lockpicking gameplay.
  • Reward System: Sell items at the pawn shop and receive bonus rewards from the hidden trader.
  • Immersive Details: Each house offers dynamic loot and randomized interiors.
  • Laptop required to initiate missions—prepare for high risk and high reward.


Code is accessible Configs
Subscription-based No
Lines (approximately) Lua: ~2000 UI: ~300
Requirements devhub_lib
Support Yes
1 Like

Looks awesome! Datacenter robbery when :tm: ? Asking for a friend :eyes::zap:

1 Like

We are just waiting for you to send us the floor plans :grin:

Changelog devhub_houseRobbery

[v1.0.5] - 2026-02-01

Added

  • Support for a custom lockpick minigame:
    • ⁨⁨Config.LockpickMinigame.useCustom⁩⁩ allows toggling the custom minigame.
    • ⁨⁨Config.CustomLockpickMinigame(tier)⁩⁩ enables defining a custom function based on tier.
  • New ⁨⁨propsPercent = { min, max }⁩⁩ setting added per house config to control spawn rate of props.

Modified

⁨⁨```diff

  • configs/client.lua
  • configs/shared.lua
  • escrowed folder