House Robbery [ESX, QBCORE]

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Description

The House Robbery Script is a comprehensive and immersive FiveM resource designed for GTA V roleplay servers, enabling players to engage in dynamic house burglary activities. Supporting both ESX and QBCore frameworks, this script offers a seamless integration with various notification systems and includes engaging minigames for lockpicking and safe-cracking. Players can break into low-end and medium-end houses across multiple locations, search furniture for valuable items, steal paintings, and crack safes to obtain dirty money. The script features two types of pawn shops—normal and gang-exclusive—for selling stolen goods, with configurable cooldowns, reward probabilities, and item amounts. With detailed animations, 3D text UI, and robust server-client synchronization, it provides a realistic and engaging criminal experience tailored for roleplay communities.





Features

  • Framework Support: Compatible with ESX and QBCore frameworks.
  • Notification Systems: Supports multiple notification options (ox_lib, ESX, QBCore, okokNotify, sd-notify, wasabi_notify, and custom).
  • House Types: Includes low-end and medium-end houses with unique interiors and searchable furniture.
  • Multiple Locations: Houses available in various areas like Grove Street, Sandy Shores, Mirror Park, Vinewood Hills, and more.
  • Lockpicking Minigame: Requires an advanced lockpick item to unlock houses, with a minigame to determine success.
  • Searchable Furniture: Players can search cabinets, dressers, and other furniture for items like watches, necklaces, and rings.
  • Safe Cracking: Low-end houses may contain safes (50% chance) that players can crack using a minigame to earn dirty money ($10,000–$30,000).
  • Painting Theft: Medium-end houses feature stealable paintings (50% chance, 3–4 per house) that require a switchblade and a cutting animation sequence.
  • Pawn Shops: Two types of pawn shops:
    • Normal: Accessible to all players, sells items at standard prices (e.g., $1,000 per item).
    • Gang-Exclusive: Higher prices (e.g., $2,500 per item), restricted to specific gang jobs.
  • Cooldown System: 30-minute cooldown per house to prevent repeated robberies.
  • Dynamic Rewards: Configurable item amounts and reward probabilities for safes and paintings.
  • 3D Text UI: Interactive prompts for entering houses, searching furniture, cracking safes, and stealing paintings.
  • Animations: Detailed animations for lockpicking, safe-cracking, and painting theft enhance immersion.
  • Routing Buckets: Ensures isolated house interiors for multiplayer compatibility.
  • Admin Command: /clearhouses to reset all house robbery data (cooldowns, lockpicked houses, etc.).
  • Localization: Supports English and Danish with customizable locale files.
  • Dependencies: Requires ox_lib, st_minigames, and st_libs for full functionality.
  • Escrow Protection: Excludes configuration, locales, and edit files for easy customization.
  • Police Access: Police job players can enter lockpicked houses without lockpicking.
Code is accessible No
Subscription-based No
Lines (approximately) 2000+
Requirements ox_lib, st_libs, st_minigames and any ipl loader
Support Yes

Niice

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might get his

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UPDATE

Config.TextUI has been added, works with (ox_lib, jg-textui, okokTextUI, qbcore & custom)