Highway PED wont load into game!

I got a highway PED and it didn’t come with any metafiles so I decided to make my own. I made a peds.meta file, and a __resource.lua file. But it only loads the original Highway ped. They both have the same spawn code. Also, all the textures are like in separate folders. https://www.lcpdfr.com/files/file/16068-san-andreas-emergency-service-ped-pack/ PED pack.

<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__InitDataList>
   <InitDatas>
      <Item>
         <Name>s_m_y_hwaycop_01</Name>
         <ClipDictionaryName>move_m@generic</ClipDictionaryName>
         <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
         <Pedtype>CIVMALE</Pedtype>
         <MovementClipSet>move_m@business@c</MovementClipSet>
         <StrafeClipSet>move_ped_strafing</StrafeClipSet>
         <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
         <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
         <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
         <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
         <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
         <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
         <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
         <PoseMatcherName>Male</PoseMatcherName>
         <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
         <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
         <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
         <DecisionMakerName>DEFAULT</DecisionMakerName>
         <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
         <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
         <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
         <RelationshipGroup>CIVMALE</RelationshipGroup>
         <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
         <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
         <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
         <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
         <Personality>SERVICEMALES</Personality>
         <CombatInfo>DEFAULT</CombatInfo>
         <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
         <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
         <AbilityType>SAT_NONE</AbilityType>
         <ThermalBehaviour>TB_WARM</ThermalBehaviour>
         <SuperlodType>SLOD_HUMAN</SuperlodType>
         <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
         <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
         <IsStreamedGfx value="false" />
      </Item>
   </InitDatas>
</CPedModelInfo__InitDataList>