I got a highway PED and it didn’t come with any metafiles so I decided to make my own. I made a peds.meta file, and a __resource.lua file. But it only loads the original Highway ped. They both have the same spawn code. Also, all the textures are like in separate folders. https://www.lcpdfr.com/files/file/16068-san-andreas-emergency-service-ped-pack/ PED pack.
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__InitDataList>
<InitDatas>
<Item>
<Name>s_m_y_hwaycop_01</Name>
<ClipDictionaryName>move_m@generic</ClipDictionaryName>
<ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
<Pedtype>CIVMALE</Pedtype>
<MovementClipSet>move_m@business@c</MovementClipSet>
<StrafeClipSet>move_ped_strafing</StrafeClipSet>
<MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
<InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
<FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
<AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
<DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
<FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
<DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
<PoseMatcherName>Male</PoseMatcherName>
<PoseMatcherProneName>Male_prone</PoseMatcherProneName>
<GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
<CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
<DecisionMakerName>DEFAULT</DecisionMakerName>
<MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
<DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
<PedCapsuleName>STANDARD_MALE</PedCapsuleName>
<RelationshipGroup>CIVMALE</RelationshipGroup>
<NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
<PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
<DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
<DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
<Personality>SERVICEMALES</Personality>
<CombatInfo>DEFAULT</CombatInfo>
<VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
<AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
<AbilityType>SAT_NONE</AbilityType>
<ThermalBehaviour>TB_WARM</ThermalBehaviour>
<SuperlodType>SLOD_HUMAN</SuperlodType>
<ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
<DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
<IsStreamedGfx value="false" />
</Item>
</InitDatas>
</CPedModelInfo__InitDataList>