Hey guys. I’ve already asked SOME variation of the question already before, but I want to just be blunt so I’ll be blunt. I’m working on a method of AI fighterjets for the purposes of dogfighting players or eachother. They should be visible by all players at all times, and should persist even if no players are online.
For that reason, obviously, I’d like them to be server sided. The problem is, however, that task_plane_mission and CTaskVehicleGoToPlane are both client sided. I need help getting this functionality working serversided. Considering the newly opensourced material we have, would it be possible to implement the logic behind the code on the server? I’m sure I’d have to re-build all of the sourcing functions and structs from scratch, but I’m pretty desperate for this functionality. Do you know if this is possible? or even realistic?