Help with enabling crouched movement for NOOSE.
Not entirely sure if this is possible, but, I know for a fact I can change the type of movement that a ped uses within peds.meta at this line.
<MovementClipSet>MOVE_M@TOOL_BELT@A</MovementClipSet>
In x64c, there is a whole bunch of animation clips inside the rpf files. Inside the clip_move rpf file, there is a ycd file called
“move_crouch_proto.ycd.” Replacing,
<MovementClipSet>MOVE_M@TOOL_BELT@A</MovementClipSet>
Although this ends up crashing the ped. I know for a fact there are scripts that can make the player crouch, and theres also a setting inside the meta files that can make the player crouch as well. Im trying to find this movement animation that works for the player so I can put it to use for a ped.
Any help would be appreciated.