[HELP] Two custom objects embedded with collisions but only one loads

I’m trying copy mount chiliad objects embedding them with bounds for easier mapping and modifying. I’m adding the bounds in Blender with a script. This can generate up to 30000 vertices for only one object. I’m suspecting issues with FiveM/GTA V not handling embedding this complex bounds in the object but my knowledge of debugging FiveM is very limited. I believe the limit of vertices is around 37240 per object.

I would like to know;
-Is my process totally wrong and I should align and embed the original .ybn files with the models?
-Is there anyway to reload maps without restarting the server? I use qbcore as backend
-Is there a limit of how many vertices/bounds can be around a player?
-How to debug maps? Can I somehow figure out if there is an error trying to load the collisions?

For reference see the image, inside codewalker the collisions show up but in FiveM (qbcore as backend) the collisions from only the object on the right are working. I don’t see any errors (but I also don’t know where to read them or how to configure debugging settings).

max is 32k tris

embed the cols and it doubles the size of your ydr

use world cols for terrain

ty for the info!

Eventually ended up with adding the collisions to different objects because one can’t despawn collisions if their not tied to an object. the problem was too many added into one object. There can be a lot in them though. Feels like hacks but is the only way to despawn cols, hope it one day helps someone.