So “explosion.dat” is tricky for me because unlike the other files which are simply “.meta” files, if i try to do this in a resource.lua:
data_file ‘EXPLOSIONFX_FILE’ ‘explosionfx.dat’
it simply crashes the game or causes infinite loading. Anyone know how to make a working FiveM vehicle/weapon that has “explosionfx.dat” in it?
EDIT: I use this dictionary
https://docs.fivem.net/docs/game-references/data-files/