I have this as stopping it
RegisterNetEvent('event:event')
AddEventHandler('event:event', function(t)
local id = GetPlayerFromServerId(t)
cuffedplayers[id] = false
if IsPedUsingAnyScenario(id) then
Citizen.Wait(5)
ClearPedTasks(id)
StopAnimTask(id, 'mp_arresting', 'idle', 1.0)
end
end)
I have this as starting it
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
for i,j in pairs(cuffedplayers) do
if j == GetPlayerPed(-1) then
if IsPedArmed(GetPlayerPed(-1), 7) then
SetCurrentPedWeapon(GetPlayerPed(-1), 0xA2719263, true)
end
DisableControlAction(1, 18, true)
DisableControlAction(1, 24, true)
DisableControlAction(1, 69, true)
DisableControlAction(1, 92, true)
DisableControlAction(1, 106, true)
DisableControlAction(1, 122, true)
DisableControlAction(1, 135, true)
DisableControlAction(1, 142, true)
DisableControlAction(1, 144, true)
DisableControlAction(1, 176, true)
DisableControlAction(1, 223, true)
DisableControlAction(1, 229, true)
DisableControlAction(1, 237, true)
DisableControlAction(1, 257, true)
DisableControlAction(1, 329, true)
DisableControlAction(1, 80, true)
DisableControlAction(1, 140, true)
DisableControlAction(1, 250, true)
DisableControlAction(1, 263, true)
DisableControlAction(1, 310, true)
DisableControlAction(1, 37, true)
DisableControlAction(1, 22, true)
DisableControlAction(1, 55, true)
DisableControlAction(1, 76, true)
DisableControlAction(1, 102, true)
DisableControlAction(1, 114, true)
DisableControlAction(1, 143, true)
DisableControlAction(1, 179, true)
DisableControlAction(1, 193, true)
DisableControlAction(1, 203, true)
DisableControlAction(1, 216, true)
DisableControlAction(1, 255, true)
DisableControlAction(1, 298, true)
DisableControlAction(1, 321, true)
DisableControlAction(1, 328, true)
DisableControlAction(1, 331, true)
DisableControlAction(0, 63, false)
DisableControlAction(0, 64, false)
DisableControlAction(0, 59, false)
DisableControlAction(0, 278, false)
DisableControlAction(0, 279, false)
DisableControlAction(0, 68, false)
DisableControlAction(0, 69, false)
DisableControlAction(0, 75, false)
DisableControlAction(0, 76, false)
DisableControlAction(0, 102, false)
DisableControlAction(0, 81, false)
DisableControlAction(0, 82, false)
DisableControlAction(0, 83, false)
DisableControlAction(0, 84, false)
DisableControlAction(0, 85, false)
DisableControlAction(0, 86, false)
DisableControlAction(0, 106, false)
DisableControlAction(0, 25, false)
end
while not HasAnimDictLoaded('mp_arresting') do
RequestAnimDict('mp_arresting')
Citizen.Wait(5)
end
if not IsEntityPlayingAnim(GetPlayerPed(i), 'mp_arresting', 'idle', 3) then
TaskPlayAnim(GetPlayerPed(i), 'mp_arresting', 'idle', 8.0, 1.0, -1, 49, 1.0, 0, 0, 0)
end
end
end
end)
The cutting works and set them to being cuffed to false, but it just goes back into playing the cuffed animation.