I want to edit AI cops health for more robust fight in PvE mode, but I couldn’t find a way to modify it. How can I achieve that? Is there a lua/c# way to do that?
I’ve tested by set ped health by { SetEntityMaxHealth SetEntityHealth }, and finds it doesn’t work as I thought.
Ped do get more health, but they still get instant killed by headshot, scramming on ground and die eventually.
So it is a more complicate case to make ai more robust.