Hi, I need help. Script is working fine, but when I die and reach 40HP again, the script doesn’t activate.
Citizen.CreateThread(
function()
while true do
Citizen.Wait(0)
local hp = Citizen.InvokeNative(0x82368787EA73C0F7, PlayerPedId())
local dead = Citizen.InvokeNative(0x3317DEDB88C95038, PlayerPedId(), true)
local health
local x, y, z = table.unpack(GetEntityCoords(PlayerPedId()))
local playerPed = PlayerPedId()
if (hp == false or hp >= 41) then
TriggerEvent("nic_injury:off")
print("injury-off")
elseif (hp == false or hp <= 40) then
Citizen.Wait(0)
TriggerEvent("nic_injury:on")
print("injury-on")
Citizen.Wait(5000)
SetEntityHealth(playerPed, 40, 0)
Blackout()
print("hp-pridani")
while true do
Citizen.Wait(100)
if IsEntityDead(playerPed) then
TriggerEvent("nic_injury:off")
end
end
end
if ragdoll then
Blackout(x, y, z, hp)
end
end
end
)