[HELP] Plane textures glitching out

I’m trying to use the F/A-18C Hornet Blue Angels created by SkylineGTRFreak on my server but for some reason the textures are messing up. The files are meant to replace the besra but I wanted to convert it to an addon. The .ydd was over 16MB so I split it and registered both .ydd’s in the txdRelationships but I’m still getting these glitchy textures that usually only appear when the .ydds are over 16MB. Any help would be appreciated.

Here’s my vehicles.meta if anyone is interested

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
    <Item>
      <modelName>blueangels</modelName>
      <txdName>blueangels</txdName>
      <handlingId>blueangels</handlingId>
      <gameName>blueangels</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_PLANE_BESRA</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_LAZER_CAMERA</cameraName>
      <aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>PLANE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>LAZER_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.153000" y="0.183000" z="0.453000" />
      <FirstPersonMobilePhoneOffset x="0.133000" y="0.233000" z="0.575000" />
      <PovCameraOffset x="0.000000" y="-0.175000" z="0.700000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_PLANE_BESRA</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.157600" />
      <wheelScaleRear value="0.157600" />
      <dirtLevelMin value="0.200000" />
      <dirtLevelMax value="0.400000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="0.000000" />
      <envEffScaleMin2 value="0.550000" />
      <envEffScaleMax2 value="0.550000" />
      <damageMapScale value="0.300000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x32000000" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        20.000000
        40.000000
        100.000000
        200.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="0.903" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.500000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_DONT_TIMESLICE_WHEELS</flags>
      <type>VEHICLE_TYPE_PLANE</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_LAZER</dashboardType>
      <vehicleClass>VC_PLANE</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Marine_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed>
        <Item>VEH_EXT_DOOR_DSIDE_F</Item>
      </doorsWithCollisionWhenClosed>
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WINGTIP_LEFT_CAMERA</Item>
        <Item>WINGTIP_RIGHT_CAMERA</Item>
        <Item>LAZER_TAIL_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
      </firstPersonDrivebyData>
    </Item>
  </InitDatas>
  <txdRelationships>
    <Item>
      <parent>blueangels</parent>
      <child>blueangels_1</child>
      <parent>vehicles_jet_interior</parent>
      <child>blueangels</child>
    </Item>
  </txdRelationships>
</CVehicleModelInfo__InitDataList>

Here are the files in the stream folder
image

1 Like

Still looking for support!

1 Like

Hey, so theres already a feed on this @CozyCloud, i believe this is what your looking for:

I figured this out the day after I said I was still looking for support. Thanks for the response though.

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can you share with us the fix of this thing? i have it too