Hi
I cant get my head around NetworkCreateSynchronisedScene
Im trying to do the synced animation of the small safe from the Casino Heist
Now I do this in a custom mlo (mazebank mlo)
I always get teleported at some wrong offset and not infront of the found safe (which it does find)
Can someone help me out?
Even tried chatgpt ![]()
Used the synchronised tool from D7mad to get the animation
function MiniSafeAnim(heading)
local animDict = "anim_heist@arcade_property@arcade_safe_open@male@"
if GetGender() == 1 then
animDict = "anim_heist@arcade_property@arcade_safe_open@female@"
end
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) and timeout > 0 do
Wait(50)
end
local ped = PlayerPedId()
local targetPosition = GetEntityCoords(ped)
local targetRotation = GetEntityRotation(ped)
local door = GetClosestObjectOfType(targetPosition.x, targetPosition.y, targetPosition.z, 5.0, -1992154984, false, false, false)
if not DoesEntityExist(door) then
print("Safe door not found!")
return
end
NetworkRequestControlOfEntity(door)
SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
SetEntityAsMissionEntity(door, true, true)
FreezeEntityPosition(ped, true)
local netScene = NetworkCreateSynchronisedScene(
targetPosition.x, targetPosition.y, targetPosition.z,
targetRotation.x, targetRotation.y, targetRotation.z,
2, false, false, -1, 0, 1.0
)
NetworkAddPedToSynchronisedScene(ped, netScene, animDict, "safe_open", 1.5, -4.0, 1, 16, 1148846080, 0)
NetworkAddEntityToSynchronisedScene(door, netScene, animDict, "safe_open_safedoor", 1.0, 1.0, 1)
NetworkStartSynchronisedScene(netScene)
Wait(GetAnimDuration(animDict, "safe_open") * 1000)
local netScene2 = NetworkCreateSynchronisedScene(
targetPosition.x, targetPosition.y, targetPosition.z,
targetRotation.x, targetRotation.y, targetRotation.z,
2, false, false, -1, 0, 1.0
)
NetworkAddPedToSynchronisedScene(ped, netScene2, animDict, "safe_close", 1.5, -4.0, 1, 16, 1148846080, 0)
NetworkAddEntityToSynchronisedScene(door, netScene2, animDict, "safe_close_safedoor", 1.0, 1.0, 1)
NetworkStartSynchronisedScene(netScene2)
Wait(GetAnimDuration(animDict, "safe_close") * 1000)
FreezeEntityPosition(ped, false)
end