It’s a very convoluted process.
If you don’t have blender experience, you’ll wanna start with some tutorials.
WARNING: Blender is a convoluted and unintuitive pos tool, but it’s free and can be really useful once you get the hang of it, but until then you will be pissed off / frustrated. This is normal
start here:
Skim through these…
Then once you have the gist here, you’ll wanna start focusing on specific videos on gta mapping:
STARTING WITH INSTALLING SOLLUMZ.
Interiors:
German tutorial which is slow and helpful, but not in english:
Tutorial is ok, but very fast, and you have to watch it frame by frame to understand what he’s doing:
Exteriors (seriously, sub to flxx - he rules):
https://www.youtube.com/playlist?list=PLolyL1FEKkBCXz3gnCyTE_QkppUXw_F3u
Dis-coords to join (beware, some have varying ratios of helpfulness:toxicity - put in work before you ask any question and show it in your question!):
- Codewalker
- Sollumz
- OpenIV
- Other mapping communities
Heres a bad Checklist of things to learn that’ll only make you better:
- [Blender] Navigation
- [Blender] Selection Techniques
- [Blender] Vertex Sliding (shift + v)
- [Blender] Enabling + disabling snapping
- [Blender] Grabbing things
- [Blender] Importing and exporting ydrs
- [Blender] Linking ymaps, (importing and exporting)
- [GTA General Purpose] File relationships (ymap points to ytype points to texture, etc)
- [GTA General Purpose] XML exporting
- [GTA General] Joaat hashing
- [Codewalker] Prepping map files for exporting
- and much more
Anyways, good luck, and I hope to see you on the other side!