[HELP] Looking for Guidance on Creating Custom Doors and Rooms in GTA

It’s a very convoluted process.
If you don’t have blender experience, you’ll wanna start with some tutorials.

WARNING: Blender is a convoluted and unintuitive pos tool, but it’s free and can be really useful once you get the hang of it, but until then you will be pissed off / frustrated. This is normal

start here:
Skim through these…

Then once you have the gist here, you’ll wanna start focusing on specific videos on gta mapping:

STARTING WITH INSTALLING SOLLUMZ.

Interiors:
German tutorial which is slow and helpful, but not in english:

Tutorial is ok, but very fast, and you have to watch it frame by frame to understand what he’s doing:

Exteriors (seriously, sub to flxx - he rules):
https://www.youtube.com/playlist?list=PLolyL1FEKkBCXz3gnCyTE_QkppUXw_F3u

Dis-coords to join (beware, some have varying ratios of helpfulness:toxicity - put in work before you ask any question and show it in your question!):

  • Codewalker
  • Sollumz
  • OpenIV
  • Other mapping communities

Heres a bad Checklist of things to learn that’ll only make you better:

  • [Blender] Navigation
  • [Blender] Selection Techniques
  • [Blender] Vertex Sliding (shift + v)
  • [Blender] Enabling + disabling snapping
  • [Blender] Grabbing things
  • [Blender] Importing and exporting ydrs
  • [Blender] Linking ymaps, (importing and exporting)
  • [GTA General Purpose] File relationships (ymap points to ytype points to texture, etc)
  • [GTA General Purpose] XML exporting
  • [GTA General] Joaat hashing
  • [Codewalker] Prepping map files for exporting
  • and much more

Anyways, good luck, and I hope to see you on the other side!

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