I am interested in editing existing buildings and objects in GTA to create custom doors and rooms. For example, I’d like to make something that looks like a regular wall but is actually a door that can open and close, allowing you to enter the interior.
I’ve tried researching how to do this, but I couldn’t understand any of it. I would greatly appreciate any guidance on this. Also, if there are any websites or resources that you recommend for reference, please let me know.
It’s a very convoluted process.
If you don’t have blender experience, you’ll wanna start with some tutorials.
WARNING: Blender is a convoluted and unintuitive pos tool, but it’s free and can be really useful once you get the hang of it, but until then you will be pissed off / frustrated. This is normal
start here:
Skim through these…
Then once you have the gist here, you’ll wanna start focusing on specific videos on gta mapping:
STARTING WITH INSTALLING SOLLUMZ.
Interiors:
German tutorial which is slow and helpful, but not in english:
Tutorial is ok, but very fast, and you have to watch it frame by frame to understand what he’s doing:
Thank you for the great information.
I’ve already started on the production, but when I loaded the map I created into Codewalker, the “skaar_tutorial_store_model.ydr” that was in the information introduced on the skaar channel doesn’t appear on the map.
I’m sure I followed the exact same steps, so it might be a version issue, but do you know the cause?
I’m not sure what information is needed, so please let me know if there’s anything I’m missing.
Unfortunately, Im not sure off of the top of my head, however, there are two things:
When starting codewalker, always be sure to select “enable mods” and “enable dlc” before doing anything (also, let it finish loading after you enable each step).
There are coords embedded in teh ymap file, (and a go-to button if I remember correctly - iirc), so you should be able to go to those coordinates and see if there’s anything there…
Not sure if this helps, but keep us posted on your progress as it’ll help others here!
Dang, Sadface. Well, since we gotta start somewhere, I’d say start by updating the version from the dis-c and the gith-b as well.
Are you loading in just the ydr’s or are you loading in the ymaps as well?
Lastly, when working on the model in blender, it’s important to note the coordinates and the origin of the model.
I’ve found in the case of my existing model, I’ve had to do two things:
for the object, apply location to deltas
Make sure the origin is set appropriately.
This can get confusing I don’t fully understand it, but what happened as a result was that the model ended up loading but just in the wrong position because the above wasn’t properly set.
Hey. i would like to help you with this one, all you need is learn how to make a custom door from this youtube video → https://www.youtube.com/watch?v=bPMwhz-nUqo
but instead of door design all you need is create a wall design, then when you get into codewalker you need to create ytyp from the custom wall ydr, in ytyp flag u had to put 67239936 which allows u to put special attribute, special attribute is like special flag for doors only, there is so many flags (ways to open door) like garage door , regular door or even slides door left → right or even right ->left it depends on where u put ur door bone on 3ds max or blender. for example special attribute 7 is for regular and 8 is for slides door and u can find more flags on YTYP Flags · ■■■■■ Unofficial Docs
i hope this help you Peace!