Hello there, I want to make players can not enter NPC vehicles, how to do so?
This would stop a player from trying to steal a car from an NPC.
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if GetVehiclePedIsTryingToEnter(GetPlayerPed(-1)) ~= 0 then
local vehicle = GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))
if GetPedInVehicleSeat(vehicle, -1) ~= 0 then
if not IsPedAPlayer(GetPedInVehicleSeat(vehicle, -1)) and not IsPedDeadOrDying(GetPedInVehicleSeat(vehicle, -1)) then
Wait(500)
local playerPos = GetEntityCoords(GetPlayerPed(-1), true)
SetEntityCoords(GetPlayerPed(-1), playerPos.x, playerPos.y, playerPos.z - 1)
end
end
end
end
end)
1 Like
How do i add that as a resource?
create a client.lua and take this script there in.
but it stopped only steeling von NPC Vehicle where a NPC is inside, not parked NPC Cars