Hey!
I want to check if a player receives damage upon an event.
Tried to use “HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED” and a few other natives without success.
Any guides or tips?
Thank you!
Hey!
I want to check if a player receives damage upon an event.
Tried to use “HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED” and a few other natives without success.
Any guides or tips?
Thank you!
If that native function isn’t working properly, you could do some type of while loop and check https://runtime.fivem.net/doc/natives/#_0xEEF059FAD016D209
If curHealth < prevHealth then isDamaged = true