[Help] How do I setup spawn points in C# using exports and spawnmanager?

I was looking at the exports in the spawnmanager docs but I’m not sure how to format them in C#.

This makes sense:

Exports["spawnmanager"].setAutoSpawn(false);

But using the loadSpawns export is more complicated and I don’t think i’m formatting it right:

Exports["spawnmanager"].loadSpawns(
{

??? some kinda json format here???

}
);

Any advice is appreciated!

Bonus question:
Does the loadSpawns() export override all existing spawns?

Bonus Question 2:
Is there anyway to pass the spawn coordinates over in the same call.
Something like:

Exports["spawnmanager"].spawnPlayer(x,y,z,h);