Hi firsty i didnt open the resources and i find this (Problem with creating topics on fivem forum) so please change the category thanks. I want to who kills the player i’ll give the xp but the opposite is happening so im dropping the code if you can help me I would be grateful <3
Code (Server)
RegisterNetEvent(“baseevents:onPlayerKilled”)
AddEventHandler(“baseevents:onPlayerKilled”, function(killer, reason)
TriggerClientEvent(‘esx_xp:Add’, source, 1)
end)
Edit : im using onesync legacy
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When you say “but the opposite is happening”, I’m assuming you mean the victim is getting the XP, not the killer.
If my assumption is correct, your fix is very simple. You are giving XP to “source” and not “killer”. So just replace source with killer and the correct player will receive the XP.
RegisterNetEvent("baseevents:onPlayerKilled")
AddEventHandler("baseevents:onPlayerKilled", function(killer, reason)
TriggerClientEvent('esx_xp:Add', killer, 1)
end)
Thanks for replying but doesnt works the killer. OneSYNC doesnt compitable i think
You could use a event listener on the client side and trigger a server event under certain conditions, Here is the game event for damaging a entity, All you need to do is make sure the victim is a player, that it is actually dead and make sure the culprit is the client, then trigger a server event to add exp, Its a bit of a roundabout system but should work fine with one-sync.
AddEventHandler('gameEventTriggered', function(eventName, args)
if eventName == 'CEventNetworkEntityDamage' then
local victim = args[1]
local culprit = args[2]
local isDead = args[4] == 1
if isDead and culprit == PlayerPedId() then
if NetworkGetPlayerIndexFromPed(victim) ~= -1 then
--Trigger a server event here to add exp.
end
end
end
end)
Okay problem is solved im using esx base and i using esx:onPlayerDeath event. Thanks for replies
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