hi i have a problem when the user join for the first time in the server and start esx_identity for create player, the character is moving and they cannot continue the creation somebody knows how to block the character during the char creation? thnaks
Can you share the link of the esx_identity addon you are using? @snakez
Ofc and thanks https://github.com/snakezdigital/esx_identity i just uploaded the rar on github
Have you uploaded the .sql files into your database from this addon and it’s dependencies? As well are it’s dependencies started?
the script start after police_job esx_skin and esx_society. What about sql what should i do? thanks
You need to put the .sql files in your database. Otherwise it’s just a HUD which will cause this issue. As it can’t put the data into a table that doesn’t exist.
Here’s an example:
You need to do this for es_extended, esplugin_mysql, and whatever other scripts have a .sql file.
Add Identity Popup box delay of 10 seconds, controls will become disabled.
in order for the character to remain parked, access to the movement keys must be blocked, that is done by entering the client’s part
“esx_identity”
If you want the ped to be blocked like when a policeman handcuffs someone you would have to copy and paste the handcuffed “DisableControlAction” and place it in the “esx_identity”
If you use the default esx_identity follow this guide.
on the part esx_identity/client/main.lua look for these lines
Citizen.CreateThread(function()
while true do
if guiEnabled then
DisableControlAction(0, 1, true) -- LookLeftRight
DisableControlAction(0, 2, true) -- LookUpDown
DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
DisableControlAction(0, 30, true) -- MoveLeftRight
DisableControlAction(0, 31, true) -- MoveUpDown
DisableControlAction(0, 21, true) -- disable sprint
DisableControlAction(0, 24, true) -- disable attack
DisableControlAction(0, 25, true) -- disable aim
DisableControlAction(0, 47, true) -- disable weapon
DisableControlAction(0, 58, true) -- disable weapon
DisableControlAction(0, 263, true) -- disable melee
DisableControlAction(0, 264, true) -- disable melee
DisableControlAction(0, 257, true) -- disable melee
DisableControlAction(0, 140, true) -- disable melee
DisableControlAction(0, 141, true) -- disable melee
DisableControlAction(0, 143, true) -- disable melee
DisableControlAction(0, 75, true) -- disable exit vehicle
DisableControlAction(27, 75, true) -- disable exit vehicle
end
Citizen.Wait(10)
end
end)
and replace scant for this
Citizen.CreateThread(function()
while true do
if guiEnabled then
DisableControlAction(0, 245, true) -- LookLeftRight
DisableControlAction(0, 309, true) -- LookLeftRight
DisableControlAction(0, 1, true) -- Disable pan
DisableControlAction(0, 2, true) -- Disable tilt
DisableControlAction(0, 24, true) -- Attack
DisableControlAction(0, 257, true) -- Attack 2
DisableControlAction(0, 25, true) -- Aim
DisableControlAction(0, 263, true) -- Melee Attack 1
DisableControlAction(0, 32, true) -- W
DisableControlAction(0, 34, true) -- A
DisableControlAction(0, 31, true) -- S
DisableControlAction(0, 30, true) -- D
DisableControlAction(0, 45, true) -- Reload
DisableControlAction(0, 22, true) -- Jump
DisableControlAction(0, 44, true) -- Cover
DisableControlAction(0, 37, true) -- Select Weapon
DisableControlAction(0, 23, true) -- Also 'enter'?
DisableControlAction(0, 288, true) -- Disable phone
DisableControlAction(0, 289, true) -- Inventory
DisableControlAction(0, 170, true) -- Animations
DisableControlAction(0, 167, true) -- Job
DisableControlAction(0, 0, true) -- Disable changing view
DisableControlAction(0, 26, true) -- Disable looking behind
DisableControlAction(0, 73, true) -- Disable clearing animation
DisableControlAction(2, 199, true) -- Disable pause screen
DisableControlAction(0, 59, true) -- Disable steering in vehicle
DisableControlAction(0, 71, true) -- Disable driving forward in vehicle
DisableControlAction(0, 72, true) -- Disable reversing in vehicle
DisableControlAction(2, 36, true) -- Disable going stealth
DisableControlAction(0, 47, true) -- Disable weapon
DisableControlAction(0, 264, true) -- Disable melee
DisableControlAction(0, 257, true) -- Disable melee
DisableControlAction(0, 140, true) -- Disable melee
DisableControlAction(0, 141, true) -- Disable melee
DisableControlAction(0, 142, true) -- Disable melee
DisableControlAction(0, 143, true) -- Disable melee
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
end
Citizen.Wait(10)
end
end)
with this you have to solve your problem and apart place two lines to fix an error when you press “T” do not get the chat and do not freeze your character … 
hi karen i tried your solution but unfortunately it doesn’t work. On the first spawn the char is moving and when player type the name of char it becomes buggy ![]()
hi alex where i need to put the 10 seconds? which line?
getIdentity(xPlayer.source, function(data)
if data.firstname == '' then
TriggerClientEvent('esx_identity:identityCheck', xPlayer.source, false)
TriggerClientEvent('esx_identity:showRegisterIdentity', xPlayer.source)
after TriggerClientEvent('esx_identity:identityCheck', xPlayer.source, false)
(Line 236-240 in esx_identity\server\main.lua)
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