[Help] Custom Ymap doesn't fully load in FiveM

Hello, I am trying to create a ymap for my server using code walker. I am using objects I know FiveM does stream because I have another ymap that uses the same objects and it works perfectly. For some reason in code walker the map looks how it’s supposed to and in-game it looks messed up. Can anyone help me fix this?

Update: I think it a issue were I rescale objects. How do I fix that?

How its supposed to look:

How it looks:

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Go check the discord of CodeWalker, he can help you there for sure!

Ok, Thank you!

Update: The discord was no help. :confused:

yeah, it looks like a scaling issue. did you make the map using codewalker or something else? i’m far from the most experienced map maker, but i haven’t seen this issue before using codewalker to make ymaps. is it possible there are two versions of the same object somewhere in your library?

I don’t think there two objects. The objects I scaled aren’t being scaled in the actual game.
I made the map using codewalker.

Scaling is not working properly with Codewalker. You should try to check the flag called “Disable Embedded Collisions”.

Enable full rotation flag for all props.