[HELP] Custom blips appearing in blip list, but not on map

Hi there,
I’ve added a custom blip using the following script (clientside)

local blips = {
    -- Example {title="", colour=, id=, x=, y=, z=}

    {title="Laundry", colour=69, id=500, x=1190.6, y=-3329.49, z=5.61}
}


-- DO NOT EDIT BELOW ME

Citizen.CreateThread(function()
    for _, info in pairs (blips) do
        local newblip = AddBlipForCoord(info.x,info.y,info.z)
        SetBlipSprite(newblip, info.id)
        SetBlipDisplay(newblip,4)
        SetBlipScale(newblip,1.2)
        SetBlipColour(newblip, info.colour)
        SetBlipAsShortRange(newblip,true)
        BeginTextCommandSetBlipName("STRING")
        AddTextComponentString(info.title)
        EndTextCommandSetBlipName(newblip)
    end
end)

This makes my blip appear in the list on the right-hand side, but not on the actual map itself. I can click on where the blip would be on the map, and it highlights it, but for some reason the sprite doesn’t appear?

Am I being stupid here?

I ran your code on my server. The blip appeared correctly. Maybe something is wrong with your custom map.

I’ve got the same problem actually, but with the basic blips, they show in the list I can select them but they don’t show up on the actual map.