[HELP] Creating a separate session

I want to be able to separate a group of players from the main world into their own session with their own host, and for anybody else to be able to join the new session. Is that possible?
I have discovered that calling NetworkBail disconnects me from the session, and something like NetworkSessionHost(0, 32, false) hosts another session with me as the host, but I wasn’t able to invite other players to the session, nor find a function to join a session. I called NETWORK_INVITE_GAMERS with the correct network handle as the first parameter, but it returned false.

Can this be done? Is this feature supported? It would certainly be cool if it were.

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not at this point, no. joining a session requires a specific address value which currently isn’t exposed to script.

This could be cool for apartments, put the player on an other session. Garage too.
Maybe we can have some luck by integrating the function in the Network.cs @IllidanS4

Thank you. Do you mean the address returned from NETWORK_HANDLE_FROM_PLAYER, NETWORK_MEMBER_ID_FROM_GAMER_HANDLE or some other one?