Hello,
I have recently started building my own framework and have run into some issues.
The framework will be menu based and I need a way to save player data.
I want to avoid MYSQL because I dont know it, but I do know that ARMA servers sued to use INI files to save player data. I am familiar with INI files and therefore would like to use them instead.
I found this LUA to INI parser on GitHub, included it in my resource but nothing works.
Here are my scripts:
PlayerConnecting:
AddEventHandler('playerConnecting', function()
TriggerServerEvent('ReadPlayerSave')
end)
ReadPlayerSave:
local ped = GetPlayerPed(-1)
print("Catraz RP 'Saving': Variables Loaded")
RegisterServerEvent('ReadPlayerSave')
AddEventHandler('ReadPlayerSave',function()
local data = LIP.load(getPlayerEndpoint(source)..'.ini');
SetPedCoordsKeepVehicle(ped, data.PlayerInformation.posX, data.PlayerInformation.posY, data.PlayerInformation.posZ)
SetEntityHeading(ped, data.PlayerInformation.posHeading)
print("Catraz RP 'Saving': Player Information Loaded")
end)
print("Catraz RP 'Saving': Event Loaded")
PlayerDropped:
AddEventHandler('playerDropped', function(reason)
TriggerServerEvent('CreatePlayerSave')
end)
CreatePlayerSave:
local ped = GetPlayerPed(-1)
local pedX, pedY, pedZ = table.unpack(GetEntityCoords(ped, true))
local pedHeading = GetEntityHeading(GetPlayerPed(-1))
print("Catraz RP 'Saving': Variables Loaded")
RegisterServerEvent('CreatePlayerSave')
AddEventHandler('CreatePlayerSave',function()
local data =
{
PlayerInformation =
{
posX = pedX,
posY = pedY,
posZ = pedZ,
posHeading = pedHeading,
},
};
-- Data saving
LIP.save(getPlayerEndpoint(source)..'.ini', data);
print("Catraz RP 'Saving': Player Information Saved")
end)
print("Catraz RP 'Saving': Event Loaded")
I know its not ideal to just post my stuff but if anyone knows the reason its not working, id love you forever.
Thanks
Harry Catraz