So these past few days my server has been getting popular but the id numbers have been growing crazy that my players have been getting id 4000 and even more is there a way to control that? this script is from es_pld maybe this is it?
function drawTxt(x,y ,width,height,scale, text, r,g,b,a)
SetTextFont(0)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end
local zones = { ['AIRP'] = "Los Santos International Airport", ['ALAMO'] = "Alamo Sea", ['ALTA'] = "Alta", ['ARMYB'] = "Fort Zancudo", ['BANHAMC'] = "Banham Canyon Dr", ['BANNING'] = "Banning", ['BEACH'] = "Vespucci Beach", ['BHAMCA'] = "Banham Canyon", ['BRADP'] = "Braddock Pass", ['BRADT'] = "Braddock Tunnel", ['BURTON'] = "Burton", ['CALAFB'] = "Calafia Bridge", ['CANNY'] = "Raton Canyon", ['CCREAK'] = "Cassidy Creek", ['CHAMH'] = "Chamberlain Hills", ['CHIL'] = "Vinewood Hills", ['CHU'] = "Chumash", ['CMSW'] = "Chiliad Mountain State Wilderness", ['CYPRE'] = "Cypress Flats", ['DAVIS'] = "Davis", ['DELBE'] = "Del Perro Beach", ['DELPE'] = "Del Perro", ['DELSOL'] = "La Puerta", ['DESRT'] = "Grand Senora Desert", ['DOWNT'] = "Downtown", ['DTVINE'] = "Downtown Vinewood", ['EAST_V'] = "East Vinewood", ['EBURO'] = "El Burro Heights", ['ELGORL'] = "El Gordo Lighthouse", ['ELYSIAN'] = "Elysian Island", ['GALFISH'] = "Galilee", ['GOLF'] = "GWC and Golfing Society", ['GRAPES'] = "Grapeseed", ['GREATC'] = "Great Chaparral", ['HARMO'] = "Harmony", ['HAWICK'] = "Hawick", ['HORS'] = "Vinewood Racetrack", ['HUMLAB'] = "Humane Labs and Research", ['JAIL'] = "Bolingbroke Penitentiary", ['KOREAT'] = "Little Seoul", ['LACT'] = "Land Act Reservoir", ['LAGO'] = "Lago Zancudo", ['LDAM'] = "Land Act Dam", ['LEGSQU'] = "Legion Square", ['LMESA'] = "La Mesa", ['LOSPUER'] = "La Puerta", ['MIRR'] = "Mirror Park", ['MORN'] = "Morningwood", ['MOVIE'] = "Richards Majestic", ['MTCHIL'] = "Mount Chiliad", ['MTGORDO'] = "Mount Gordo", ['MTJOSE'] = "Mount Josiah", ['MURRI'] = "Murrieta Heights", ['NCHU'] = "North Chumash", ['NOOSE'] = "N.O.O.S.E", ['OCEANA'] = "Pacific Ocean", ['PALCOV'] = "Paleto Cove", ['PALETO'] = "Paleto Bay", ['PALFOR'] = "Paleto Forest", ['PALHIGH'] = "Palomino Highlands", ['PALMPOW'] = "Palmer-Taylor Power Station", ['PBLUFF'] = "Pacific Bluffs", ['PBOX'] = "Pillbox Hill", ['PROCOB'] = "Procopio Beach", ['RANCHO'] = "Rancho", ['RGLEN'] = "Richman Glen", ['RICHM'] = "Richman", ['ROCKF'] = "Rockford Hills", ['RTRAK'] = "Redwood Lights Track", ['SANAND'] = "San Andreas", ['SANCHIA'] = "San Chianski Mountain Range", ['SANDY'] = "Sandy Shores", ['SKID'] = "Mission Row", ['SLAB'] = "Stab City", ['STAD'] = "Maze Bank Arena", ['STRAW'] = "Strawberry", ['TATAMO'] = "Tataviam Mountains", ['TERMINA'] = "Terminal", ['TEXTI'] = "Textile City", ['TONGVAH'] = "Tongva Hills", ['TONGVAV'] = "Tongva Valley", ['VCANA'] = "Vespucci Canals", ['VESP'] = "Vespucci", ['VINE'] = "Vinewood", ['WINDF'] = "Ron Alternates Wind Farm", ['WVINE'] = "West Vinewood", ['ZANCUDO'] = "Zancudo River", ['ZP_ORT'] = "Port of South Los Santos", ['ZQ_UAR'] = "Davis Quartz" }
local directions = { [0] = 'N', [45] = 'NW', [90] = 'W', [135] = 'SW', [180] = 'S', [225] = 'SE', [270] = 'E', [315] = 'NE', [360] = 'N', }
local ranks = {
{rank = 7, tag = "~y~Dev"}
}
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
local pos = GetEntityCoords(GetPlayerPed(-1))
local var1, var2 = GetStreetNameAtCoord(pos.x, pos.y, pos.z, Citizen.ResultAsInteger(), Citizen.ResultAsInteger())
for k,v in pairs(directions)do
direction = GetEntityHeading(GetPlayerPed(-1))
if(math.abs(direction - k) < 22.5)then
direction = v
break;
end
end
local posme = GetEntityCoords(GetPlayerPed(-1), false)
for i = 0,32 do
if(NetworkIsPlayerActive(i) and GetPlayerPed(i) ~= GetPlayerPed(-1))then
if(HasEntityClearLosToEntity(GetPlayerPed(-1), GetPlayerPed(i), 17) and IsEntityVisible(GetPlayerPed(i)))then
local pos = GetOffsetFromEntityInWorldCoords(GetPlayerPed(i), 0, 0, 1.4)
if(Vdist(pos.x, pos.y, pos.z, posme.x, posme.y, posme.z) < 10.0)then
local x,y,z = World3dToScreen2d(pos.x, pos.y, pos.z)
SetTextFont(11)
SetTextScale(0.0, 0.30)
SetTextColour(255, 255, 255, 255);
SetTextDropShadow(5, 0, 78, 255, 255);
SetTextEdge(0, 0, 0, 0, 0);
SetTextEntry("STRING");
SetTextCentre(1)
AddTextComponentString(GetPlayerServerId(i) .. " | " .. GetPlayerName(i))
DrawText(y, z)
if(DecorExistOn(GetPlayerPed(i), 'rank'))then
local rank = DecorGetInt(GetPlayerPed(i), 'rank')
if(rank ~= false)then
pos = GetOffsetFromEntityInWorldCoords(GetPlayerPed(i), 0, 0, 1.6)
x,y,z = World3dToScreen2d(pos.x, pos.y, pos.z)
SetTextFont(11)
SetTextScale(0.0, 0.40)
SetTextColour(255, 255, 255, 255);
SetTextDropShadow(5, 0, 78, 255, 255);
SetTextEdge(0, 0, 0, 0, 0);
SetTextEntry("STRING");
SetTextCentre(1)
local tag = ""
for e,c in ipairs(ranks)do
if(rank >= c.rank)then
tag = c.tag
end
end
AddTextComponentString("" .. tag)
DrawText(y, z)
SetTextOutline()
end
end
end
end
end
end
if(var2 ~= 0)then
drawTxt(0.675, 1.42, 1.0,1.0,0.4, "~w~[~r~" .. tostring(GetStreetNameFromHashKey(var2)) .. "~w~]", 255, 255, 255, 255)
end
if(GetStreetNameFromHashKey(var1) and GetNameOfZone(pos.x, pos.y, pos.z))then
if(zones[GetNameOfZone(pos.x, pos.y, pos.z)] and tostring(GetStreetNameFromHashKey(var1)))then
drawTxt(0.675, 1.45, 1.0,1.0,0.4, direction .. "~b~ | ~y~" .. tostring(GetStreetNameFromHashKey(var1)) .. " ~w~/ ~y~" .. zones[GetNameOfZone(pos.x, pos.y, pos.z)], 255, 255, 255, 255)
end
end
local t = 0
for i = 0,32 do
if(GetPlayerName(i))then
if(NetworkIsPlayerTalking(i))then
t = t + 1
if(t == 1)then
drawTxt(0.515, 0.95, 1.0,1.0,0.4, "~y~Talking", 255, 255, 255, 255)
end
drawTxt(0.520, 0.95 + (t * 0.023), 1.0,1.0,0.4, GetPlayerServerId(i) .. " | " .. GetPlayerName(i), 255, 255, 255, 255)
end
end
end
if(IsPedInAnyVehicle(GetPlayerPed(0), false))then
local speed = GetEntitySpeed(GetVehiclePedIsIn(GetPlayerPed(-1), false)) * 2.236936
drawTxt(0.676, 1.30, 1.0,1.0,0.6, "~y~" .. math.ceil(speed) .. "", 255, 255, 255, 255)
drawTxt(0.672, 1.33, 1.0,1.0,0.6, "~b~ mph", 255, 255, 255, 255)
end
end
end)