Hello.
I just made my first test map in CodeWalker. I have used 4 concrete blocks and scalled them to make a big platform, but when I load saved ymap file to my server, it showing that blocks in the original size.
Can I fix that?
Even if you were to scale them in that fashion, they wouldn’t be collidable in-game. I recommend just creating a basic rectangular ydr object and loading it in that way.
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Could You please explain how to do that? I’m new in map making and don’t understand sh*t
If someone could do a break down on these steps. Im a bit confused as to how you scale already made custom .ydt files like floors and walls all may changes do nothing scaling wise in code walker when it get streamed in my server
Honestly, dont use the scale option. It works on very few object, and the hitbox of the objects will stays the same as a non-resized object.