Hi all, I’ve recently found the ‘AttachEntityToEntity’ function and have added it to my script, but am unable to find any documentation on what each value is and I need to rotate the Entity that is being attached, Below is the code I’m currently Using, could someone point out what is what, I know the first is the prop, 2nd is the player to attach to, 3rd is obv the bone index, 4/5/6 i assume is vector3 (xyz?) position, 7/8/9 I assume would be rotation (however all it did when I modified these numbers was the object flipped 180° and stayed there and woulded rotate any other direction), and from 10 onwards I wouldnt have a clue what these bools and Int are even for… could someone please enlighten me… Thank you!
local x,y,z = table.unpack(GetEntityCoords(playerPed))
local prop = CreateObject(GetHashKey(Config.DrinkName), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 28422)
--1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)