hi so i am trying to make my server delete cars that a person is not near like a radius thing is this poss and if someone could help me i would greatly pay them
Server side
Citizen.CreateThread(function()
while true do
Wait(1680000)
TriggerClientEvent('chat:addMessage', -1, {
color = { 255, 0, 0},
multiline = true,
args = {"System", "Vehicle Cleanup in 2 Mins"}
})
Wait(60000)
TriggerClientEvent('chat:addMessage', -1, {
color = { 255, 0, 0},
multiline = true,
args = {"System", "Vehicle Cleanup in 1 Min"}
})
Wait(60000)
TriggerClientEvent("DeleteAllVeh", -1)
TriggerClientEvent('chat:addMessage', -1, {
color = { 255, 0, 0},
multiline = true,
args = {"System", "Vehicle Cleanup done!"}
})
end
end)
client side
RegisterNetEvent("DeleteAllVeh", function()
AddEventHandler("DeleteAllVeh", function (range)
for vehicle in EnumerateVehicles() do
if (not IsPedAPlayer(GetPedInVehicleSeat(vehicle, -1))) then
SetVehicleHasBeenOwnedByPlayer(vehicle, false)
SetEntityAsMissionEntity(vehicle, false, false)
DeleteVehicle(vehicle)
if (DoesEntityExist(vehicle)) then
DeleteVehicle(vehicle)
end
end
end
end)