Hello,
I’d like to ask about a behavior I’ve been noticing while playing RedM across multiple servers. This does not seem to be limited to a single server or configuration.
In general, I feel that other players often tank headshots, while I usually die instantly from a single headshot. This happens even in similar combat situations (same weapons, similar distances, PvP scenarios).
For context, my connection and performance are usually very stable:
- Ping: ~15–20 ms
- Packet loss: 0%
- FPS: relatively high and stable
Because of this, I’m wondering:
- Is this behavior considered normal or expected in RedM?
- Are there any global parameters or engine limitations that affect headshot damage or damage registration?
- Do ping, FPS, or sync conditions influence how damage (especially headshots) is calculated?
- If this is a known issue or limitation, are there any plans to improve or adjust this behavior in the future?
I’m not reporting a crash or a server-specific bug, just trying to understand whether this is a platform-level limitation, a networking/sync issue, or intended behavior.
Thanks in advance for any clarification.