Having problems with license key pulling the wrong IP

Hey,

So this is what is happening, recently I bought a dedicated server so I can host a couple of servers I own, but the issue that I’m having is that each server has its own IP (meaning I allocated each server with a different IP Address), all seems to be working just fine except the key master pulling the Nodes main IP.

So for example, if my server is allocated with IP 125.124.1.1 it will work fine but it will use 125.123.1.1 (Nodes Primary IP) for the license key.

This is causing issues because I have a anticheat that has to be bound to the server’s IP but it somehow still uses Nodes Primary IP.

Btw I am using pterodactyl to host my servers (just to make my life easier).

Kind Regards.

That’s weird, as keymaster doesn’t actually allow any ‘binding resources to server IPs’: for anything we offer, setting the primary IP (or an IP on the same provider) works fine.

This rather seems like an issue with this ‘anticheat’, and you should contact its developers, as we actually don’t offer any ‘IP binding’ features or such.

So it’s actually okay if I have multiple servers bound to the same IP (eg. if 3 servers bind to the same IP, so there would actually be 3 license keys on the same IP?)