[H@mer][GameRoom] Racing (GTA:O Style) + Map Editor

Ah understood.

I use to love Forza for drifting, but I was really bad at it.

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There’s a drag mode in gta as well. Has manual shifting. Can make custom races with manual shifting on retail

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Hello there, is it worth buying?

Yeah, it’s worth it

Does this script already have the checkpoint transforming and teleporting feature? :thinking:

No, it doesn’t. You have to get racing transform 1 and transform 2, from the tebex page

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@ViperNinja90 thanks for you answers! Please, can you tell me if its possible to make mistery boxes and race without collisions?

You can turn off collision in race settings. As for mystery boxes, you can just create a new race in the race creator, then copy the rockstar job url (or create your own in the creator). There’s a setting in the race creator, where you can paste it. It loads all the props. Tbf, I haven’t tested that method, since that’s a more recent addition.

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ok, bought racing + the 2 transform dlc

now you just need to get the script working. A bit tricky to get it working, if you set it up for the first time

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Will try my best! :sweat_smile:

Would be great to have a discord server to share settings, support and new imported races! :blush:

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Huh, share settings!.. it’s all on documentation site,

Imported races huh!.. again documentation has been done by h@mer, not the best but it’s doable for most newbies.

The script is easy to setup and get to grips with for most.

Also H@mer is reachable via a DM here.

Personally I’m sick of Discord, when most developers already have there own documentation and support without Discord.

Also sometimes you can reach out to others here for some help.

It’s not a personal dig BTW.

At the end of the day running Fivem alone requires knowledge of coding etc plus scripts to work alongside fiveM needs basic input from the user.

Good luck.

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I am using wasabi_ambulance. How do I customize resurrection?
How to set up people with permissions to create rooms?

Send me direct message.

I fixed the no games showing up in the lobby, but I’m getting an error code ā€œfailed to verify protected source DarkRP_Racingā€ I looked up the error code and made sure the " " were correct but the error code keeps showing up

Hello, I’ve been having some issues getting this to work, and I’m new to setting up fiveM servers. The main issue I’m having is when I try to create a game lobby no game modes show up. The Claw machine shows up, but when I press the create game button no game modes show up. I’ve ensured all scripts are started and all dependencies are there as well. If this helps at all I’m hosting the server on zaphosting, using a txAdmin build with an ESX Legacy framework. I’d really appreciate any guidance on this thanks!


(please ignore this message this was waiting on approval and posted after my more recent message)

Update 3.5

  • Added create menu Lap Vehicle Changing > Random Vehicle > Not Repeated checkbox.
  • Added ability end race by countdown timer.
  • Added reset setting default button to race menu.
  • Added dynamic map list changing by mode selected.
  • Added XY Transform world and relative to PointMarker > Checkpoint Override.
  • Added Gizmos to PointMarker > Prop Override for better way to moving props.
  • Added Gizmos to PointMarker > Checkpoint Override for better way to moving checkpoints.
  • Added PointMarker > Checkpoint > Distance separate from checkpoint size radius.
  • Added multi type right text of player list.
  • Added HUD Current Best Lap separate from Personal Best Lap
  • Added config for custom Z Scoreboard row display text.
  • Added PointMarker Placement > Props > Speed Pad Intensity for Stunt Special category.
  • Added PointMarker import map data from Rockstar UGC image URL.
  • Added PointMarker > Placement > Vehicles and Peds.
  • Added PointMarker > Placement > Props object searcher.
  • Added PointMarker starting grid support team mode.
  • Added PointMarker checkpoint support custom zone.
  • Added preload handle to preload models in any menu list.
  • Added config_facetoface.lua
  • Added html color picker.
  • Added Config.Menu.PointMarkerProps for custom Category and Type of PointMarker placement props.
  • Added lobby menu Spacebar key to toggle map panel.
  • Improved a lot of code structure (cause of new bugs).
  • Improved create menu Available Vehicle now work with Random Vehicle Per Lap and checkpoint transform random in race class.
  • Improved PointMarker > Checkpoint Override can press select to teleport to current selected Checkpoint ID and Split Way.
  • Improved transform to parachute velocity.
  • Improved pickup ability by store the last picked insert of store every pickup.
  • Improved custom player vehicle class checker sp from native GTAV class.
  • Improved vote menu by apply vehicle image in vehicle list.
  • Improved race total timer and best lap timer by calculate from server side.
  • Improved race duration countdown timer by sync for player join after start and sync every 10 second.
  • Improved race intro allow other mode change intro text.
  • Improved race lobby pause menu allow other mode change player row color.
  • Improved end screen result and support team mode.
  • Improved Z Scoreboard to open faster.
  • Improved voting menu.
  • Improved clear traffic light, sign object by pre scanning area.
  • Improved checkpoint warped system.
  • Improved vehicle xenon lights color to custom color.
  • Improved menu list able to select to open list selector.
  • Update ScaleformUI faster Leaderboard, refresh lobby menu player list without restart menu.
  • Fixed join race with sitting on vehicle error if player have high latency.
  • Fixed menu add more class but config class is a string not table.
  • Fixed respawn to checkpoint error while got kicked by AFK.
  • Fixed Z Scoreboard player Mugshot for player who out of OneSync rage (onesync_distanceCulling true).
  • Updated default vehicle class to lasted GTAV update.
  • Removed DarkRP_Racing_Banner.ytd file.
  • Changed PointMarker > Placement > Props > Snapping Options to Looping Options
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Come on, everyone! Let’s give credit where it’s due—this author has put in an incredible amount of effort to craft this script. And honestly, there’s nothing else like it on the market!

I’ve had the privilege of testing and retesting the beta versions alongside a dedicated team, and after all that hard work, I can confidently say that this script is rock-solid and loaded with powerful features.

A huge thank you for your dedication and perseverance—it hasn’t gone unnoticed. Your work is truly appreciated by all of us!

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