[H@mer][GameRoom] Racing (GTA:O Style) + Map Editor

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I just wanted to thank HamerTH for his guidance and patience.

Disable any menu during Gameplay.

I now have a working My custom menu where users cannot use it during Race sessions.
I may now build upon this menu for other functions.

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Ok so in config I was always wondering what this actually does when racing:
It is checked by default, so what happens when unchecked?

Config.Menu.Personal.NoCollisionSelfGhost = true

-- Default menu Personal Setting value
Config.Menu.Personal.RespawnSound = true
Config.Menu.Personal.CamPitchFix = true
**Config.Menu.Personal.NoCollisionSelfGhost = true**
Config.Menu.Personal.KeepLobbyAlive = false -- Keep Lobby Alive setting in race menu.

Would be good on documentations site to have a clear explanation of this setting and others.

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Damn! @HamerTH is creating all of the adversary modes :sweat_smile:. Keep up the great work!

Yep.

Another of my fav modes.

Purchased just before released.

for the free maps on your tebex, it wont let me pick 0 for the price, please fix this asap

also I get these errors, I am on qbcore - and I have followed all your documentation

for anyone seeing this, by far the best support I have ever gotten, they messaged me and fixed all my problems! amazing

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I have to give some negative feedback on one DLC add-on:

Hunting Pack: GTA

So anyone that is a fan of this knows how it works with GTA Online:

There are attackers/defenders and runner. If an attacker/defender dies while chasing the runner, they get auto respawned close to the chase action.

Hunting Pack H@mer Version:
Attackers/defenders, if you die you are spawned right back to the start!! Totally pointless gameplay

Now:
I have contacted H@mer about this via DM, the response back was not what I wanted to hear.

To Sum up
If you are thinking of Buying this, DLC, be aware of the above. Obviously if this changes and is made to do as it should then I am more than happy to praise the work of H@mer as I have done many times here.

I am sure as well as many people have given feedback and bug reports back to H@mer to help improve this script, as a small community here, I hope this type of feedback helps in the long-term, and that h@mer appreciates the feedback and help we give back to these scripts and DLC’s.

Never died in Hunting Pack, so wouldn’t know. If it is like that, then it would be nice if that got fixed

Well Hunting pack remix

Especially this map:
Hunting Pack (Remix) I
Here is a Typical Example, attackers and defenders will die a lot of times, believe me i have played it 100’s of times on GTA Online

I am actually seeing if I can place strategic checkpoints where in certain maps you’re likely to die, so that you can in fact still be in the gameplay action and not be respawned back to start.

EDIT:
What was I thinking, this cannot be done, as the checkpoint, lets say I have to put checkpoint 1 and 2 at the end (Deactivation zone) So adding any additional checkpoints is a no no… :face_with_raised_eyebrow:

Correct Allocation of vehicles for original - Hunting Pack (Remix) I

Runner rallytruck
Attacker scramjet
Defender vigilante

As I have seen a video for this original map having attackers vigilante and the defenders scramjet - Just saying

This is why in original xml file rockstar has these, i call them respawn pods:

Purely placed throughout the map course, so that players will be respawned back to near race action.!

Is there a way to lock cars or types of cars behind the XP system?

Thank you. H@mer has now added the option mentioned.

Will test out later.

How a break from this, but back at it again, mostly creating tacks/maps:

However with Hunting Pack Still waiting for a fix though, as the number of rounds you set, still is not fixed.

Example as mentioned with PM, you set to say 1 Round, but it will still go to another round!!

Fixed

@HamerTH Amazing work on the new features! I found a Work-Around of getting my Personal vehicle into the race with the Personal Vehicle Menu, With Customization Removed. Since vehicles are going to join customized. Now i’m waiting for Drift Gamemode :wink:

Wanted:
We need Mod Testers for our UK Time Zone

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Driftmode’

Just add some drift cars, then you can add if wanted custom drift made tracks/maps.

What did you want as you put it drift mode?

Didn’t know there was a specific driftmode’ anywhere in GTA if there is what specific features does it have, that you cannot already do with this script?

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This race system already have the prerequisite. It’s just missing the point system that tracks players Slide / Drift Score.