GW STUDIO | Advanced AllPlayers Visible Solution

Optimize your server’s network scope by isolating inactive players!
In RedM, the 32-player Network Scope limit can be a nightmare for server owners. When a high-density area reaches this limit, players start disappearing, and voice chat becomes unreliable. While there is no “magic fix” for RedM’s core networking limits, GW Smart AFK offers a powerful mitigation strategy to significantly improve the experience for your active players.

:thinking: How it works & Why you need it
This script is designed to alleviate network congestion rather than claiming to “fix” RedM’s engine. By intelligently moving AFK players into a dedicated Routing Bucket, they are effectively removed from the main world’s network scope.

The Result: Every AFK player moved to isolation frees up a valuable slot in the 32-player scope for someone who is actually active and roleplaying. It’s about making the most of the network resources you have.

:rocket: Key Features
:zzz: Smart AFK Isolation: Moves inactive players to a separate routing bucket to free up network slots.
:microphone: Multi-Factor Detection: The script monitors more than just keyboard input:
Camera Rotation (Supports players just looking around).
Character Movement (Physical location changes).
Voice Activity (Supports pma-voice & standard Mumble).
NUI Interaction: If a player is in an inventory or store UI, they won’t be flagged as AFK.
:performing_arts: RP Situational Awareness: Automatically ignores players who are Dead, Cuffed, or Hogtied to preserve roleplay scenarios.
:desktop_computer: Immersive NUI Warning: A sleek countdown UI informs the player before they are moved, preventing accidental isolation.
:hammer_and_wrench: 100% Standalone: No framework dependencies. Works on VORP, RedEM:RP, RSG, or custom frameworks.
:clipboard: Disclaimer
This script is a mitigation tool. It helps manage player density by clearing out inactive users from the network scope. It is not a replacement for proper server optimization, but a vital part of a healthy server environment.

:inbox_tray: Installation
Drag and drop gw_fixzones into your resources.
Add ensure gw_fixzones to your server.cfg.
Configure config.lua to fit your server’s needs (Default is 5 minutes silence + 30s warning).
:locked: Performance
Client CPU: 0.00ms - 0.01ms.
Server Side: Zero impact (Uses native routing bucket system).

(TEBEX-$$)

Our Discord:

Code is accessible No
Lines (approximately) +500
Requirements standalone
Support Yes

This is false advertising and spreading lies about being the first real solution there is no real solution. this doesnt solve any 32 scope players it also claims that you can have more in scope which isnt true its a lie. this is just an afk system that puts you in routing buckets. stop lying to people.


call this script an AFK system and change the image because it’s not true at all. the real solution is in the source code scripts cannot offer solution towards the limitation.


If you had taken the time to read the description, you wouldn’t have wasted your time writing that. Also, the image was made by ChatGPT.

I did read, and everything in there is a lie. you are trying to lure clients by lying about a redm limitation that your script will fix, that can only be solved by modifying/implementing the fix in the source code of fivem. this is an afk script it does not solve anything.

Unlisted until further review.