I have the imported map from GTA SA to GTA V, and I’ve loaded them into my FiveM server and they appear as intended, I can walk around on the GTA SA map, visit pizza stacks, and etc. However, I need to be able to open this custom map in CodeWalker so I can swap out certain objects and edit the map, how can I go about doing this?
As I mentioned I have the GTA SA map ported to GTA V, and it seems like certain buildings and objects have no collision (apparently this is an issue with a DLC that recently released this year?); how can I add collision back to these buildings?
Picture from walking around after importing the map initially:
CodeWalker doesn’t natively support editing SA map collisions directly. You’ll need to use 3D modeling tools like Blender with the GTA tools addon to add collision meshes, then export them as ymap files. The collision DLC issue you mentioned is because some building collisions are locked in DLC. Best approach is to create new collision objects around the modified buildings in Blender and import as custom ymaps.
I’m also interested in this. From what I understand, you need to convert the imported GTA SA map files into a format that CodeWalker can read properly,then load the YMAP/YBN/YDR files through your project folder instead of just streaming them in FiveM.
For the missing collisions, I think the issue is usually with the collision files (.ybn) not being included or not matching the converted models.