GTA audio system with LoadStream()

Hello, I have recently been diving into the games files in search for figuring out how it functions with LoadStream() but after some searching I’ve hit a block. I’ve looked into the games sfx folders that I’m interested in and found the audio wave containers for sounds that I would want to load via LoadStream but cannot figure out the exact connection between the REL files and these containers. I’ve found relating hash names but nothing specific, and when attempting to use the names of soundsets and items with the type “StreamingSound”, the stream doesn’t load.

I was wondering if anyone had further insight into the games sound system and if they could give me some information on it and how I can correlate files together in order to appropriately use the LoadStream() native, thanks.