πͺ GR4CKA - Store Robbery
About the system | This system incorporates an engaging and interactive mines minigame that enables players to carry out store heists. This innovative feature adds an element of excitement and strategy to the gameplay, requiring players to navigate a grid of mines in order to successfully loot the targeted store. This unique system offers an immersive and thrilling experience, enhancing the overall enjoyment of the game.
The present system operates independently without any supplementary dependencies beyond the ESX or QBCore framework. Moreover, the system exhibits impeccable optimization, ensuring seamless and reliable functionality.
Resource usage:
Features
Mines Minigame - Players engage in a thrilling mines minigame, where discovering a mine results in losing everything. This adds a layer of risk and suspense to the robbery experience.
Loot Collection - Players have the ability to collect loot from the store at any given time during the robbery. This offers flexibility and strategic decision-making, allowing players to maximize their gains while minimizing their risks.
Gunpoint Trigger - To initiate a robbery, players must aim their gun at the cashier, who reacts by raising their arms in fear. This realistic interaction adds immersion and authenticity to the robbery process.
Cooldown Period - After the robbery, the cashier goes into a crying animation for a configurable duration. This cooldown period acts as a deterrent, preventing immediate consecutive robberies and maintaining a sense of realism in the game world.
Policemen Requirement - A configurable number of active policemen must be in the town before a robbery can commence. This requirement ensures that there is a challenging law enforcement presence, making the robberies more dynamic and realistic.
Police Notification and Blips - Once a robbery is initiated, a notification is sent to the entire police department, alerting them to the ongoing crime. Additionally, a blip appears on the map, indicating the location of the robbery. This feature enhances the role-playing aspect by creating a dynamic interaction between criminals and law enforcement.
Configuration File - Configure various aspects such as cashier ped, cooldown time, mines, policemen requirement, loot, location of stores, translations, blips, and notifications through a configuration file. This offers flexibility to tailor the system to specific gameplay preferences and server needs. You can preview it here!
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Code is accessible | Both Options Available |
Subscription-based | No |
Lines (approximately) | 400 |
Requirements | ESX or QBCore |
Support | Yes |