GetPlayerPing Native on the client side

i was wondering if this is possible

since the player ping is displayed all the time on the netgraph already

Can you explain use cases?

I would imagine most people would use this for their Uis or scoreboard

The main usage for me would be kicking the client whenever his ping is too high without using GetPlayers loop on the server side and I would imagine at some point I’ll find more stuff to do with it

… but that would be extremely prone to cheating by simply suppressing the event - what is wrong with ‘GetPlayers loop on the server side’ here, anyway?

the least we have to worry about is hackers suppressing the event lol

they have worse things they can try to do with their fancy menus so they can go ahead and do so

as for your question i prefer to have as less while loops on my server side as possible or simply loops of getplayers when there are 150 players on which the server can handle perfectly but the less traffic the better

its not a game changer just something that would be nice to have :slightly_smiling_face: