Player probably isn’t in your ‘bubble’? If they are further away than 300 units, they get unloaded and your client can’t reference them.
See OneSync 'Infinity': how to use it for more info
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Player probably isn’t in your ‘bubble’? If they are further away than 300 units, they get unloaded and your client can’t reference them.
See OneSync 'Infinity': how to use it for more info