GetGameplayCamRelativePitch issue

  • Client (production/canary) and FXServer version
    Beta client, 6683 artifacts (windows)
  • What you expected to happen
    When setting the gameplay cam relative pitch to 0.0, using the associated getter would return 0.0 if I’m not moving the camera
  • What actually happens
    There seems to be an offset of -2.4 / -2.5
  • Category of bug (eg. client, server, weapons, peds, native)
    Camera natives / client side
  • Reproducible steps, preferably with example script(s)
SetGameplayCamRelativePitch(0.0, 1.0)
print(GetGameplayCamRelativePitch()) -- this will return -2.4xxxx

After further testing, seems like the value returned is negative but seems to depend on the ped world coords :thinking: (got -0.9, -1.5 etc)