Garage System V2 – Complete Vehicle Management
Full vehicle garage system with in-game placement, job garages, tow yards, police impound, cars, planes & boats.
Give your players a clean, immersive and fully responsive garage experience.
In-Game Showcase
Features
In-Game Placement – Create every location live with
/creategarage: drag the NPC with your mouse, rotate it, set up to 5 spawn points and name it — no coords editing, ever
Main Garages – Public garages usable by any player, with global or local retrieval mode (any garage vs. last parked location)
Job Garages – Private depots visible only to players with the matching job, with a per-garage color picker
Police Impound – Officers drive vehicles into impound zones and press E: pick reason, fine and lock duration from presets, fines go to the society account
Tow Yards – Players buy back impounded vehicles for a configurable fee, or free-buy once the lock expires
Cars, Planes & Boats – Every location is bound to one vehicle class with auto-detection of planes, helis and boats
Favorites & Search – Mark favorite vehicles, search by plate or car name, live filtering
Vehicle Editing – Players rename their vehicles and set a custom image URL per car
Fuel & Repair – Stored fuel is reapplied on spawn (LegacyFuel / ox_fuel / ps-fuel / cdn-fuel), repair status shown per vehicle
Garage Manager – Manage, edit, teleport to and delete every created location from one clean UI
Persistent Parking Ready – Generic hook for AdvancedParking, Renewed-Vehiclesystem, bm-parking & more
7 Languages – EN, DE, FR, ES, PL, PT, TR — fully translatable
Fully Responsive – Identical look on 1080p, 1440p, 4K and ultrawide
Exploit Protected – Full server-side validation, client cannot spawn vehicles it does not own or alter fees
Multi-Framework – Auto-detects ESX, QBCore, Qbox
LINKS
ESCROWED TEBEX
OPEN SOURCE TEBEX
Documentation
Technical Details
| Feature | Details |
|---|---|
| Code Access | No (Config Fully Editable) |
| Framework | ESX / QBCore / Qbox |
| Subscription Required? | No |
| Support Included? | Yes |











