Gameconfig xml miss pool

Description: I think I hit a limit on a file but I can’t find which one.
Server artifact version: 1355/1436
Current behavior: <> Pool Full, Size == 400 (you need to raise <> PoolSize in common/data/gameconfig.xml)
Error screenshot:
unknown (14)

.dmp/crash files:
CfxCrashDump_2022_02_11_19_27_04.zip (2.1 MB)

Files/Code to reproduce bug: If I reduce the number of my mlo resources I no longer have the problem.
I tried to replace all the values 400 by higher values one by one. I believe the pool is missing if you have any idea?

I haven’t tested this yet, but I guess that’s fwPortalSceneGraphNode and probably will need a backport of this patch in order to fix this. Shame that this crash dialogue doesn’t show pool hash :frowning:

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FYI that patch was reverted later as there’s a number of hardcoded counts it didn’t touch, and as such it would lead to a lot of game crashes resulting.

‘unknown pool’ also means there isn’t a hash either, ie it didn’t match any of the pool-to-hash patterns.

Ah, yeah this explains everything.