Description: I think I hit a limit on a file but I can’t find which one. Server artifact version: 1355/1436 Current behavior: <> Pool Full, Size == 400 (you need to raise <> PoolSize in common/data/gameconfig.xml) Error screenshot:
Files/Code to reproduce bug: If I reduce the number of my mlo resources I no longer have the problem.
I tried to replace all the values 400 by higher values one by one. I believe the pool is missing if you have any idea?
I haven’t tested this yet, but I guess that’s fwPortalSceneGraphNode and probably will need a backport of this patch in order to fix this. Shame that this crash dialogue doesn’t show pool hash
FYI that patch was reverted later as there’s a number of hardcoded counts it didn’t touch, and as such it would lead to a lot of game crashes resulting.
‘unknown pool’ also means there isn’t a hash either, ie it didn’t match any of the pool-to-hash patterns.