Hello,
I would like to report what appears to be a change or bug in the blip name handling introduced with Game Build 3407.
Problem Description
When creating custom blips and assigning a custom name using the standard FiveM/GTA natives, the custom name is no longer displayed correctly in the map legend.
Instead, GTA/FiveM displays the original Rockstar-defined label associated with the blip sprite.
This behavior does not occur on Game Build 3323.
Example
Code
local blip = AddBlipForCoord(0.0, 0.0, 0.0)
SetBlipSprite(blip, 77)
SetBlipScale(blip, 0.8)
SetBlipColour(blip, 1)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Lifeinvader")
EndTextCommandSetBlipName(blip)
Expected Result
Map legend displays:
Lifeinvader
Actual Result on Build 3407
Map legend displays:
Lester
instead of the custom name.
Additional Examples
Sprite 77
Expected:
Lifeinvader
Actual:
Lester
Sprite 225
Expected:
Police Garage
Actual:
Gang Car
(or another Rockstar-defined default label)
Other Sprites
The issue is not limited to a single sprite.
Various sprite IDs seem to display their original GTA labels instead of the custom name assigned through:
BeginTextCommandSetBlipName(...)
EndTextCommandSetBlipName(...)
Grouped Blips
The issue becomes even more noticeable when multiple blips are created or grouped.
For example:
for _, location in pairs(locations) do
local blip = AddBlipForCoord(location.coords)
SetBlipSprite(blip, location.sprite)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(location.label)
EndTextCommandSetBlipName(blip)
end
Expected:
Lifeinvader
Police Department
Mechanic Shop
Hospital
Actual on Build 3407:
Lester
Gang Car
Hospital
...
depending on the sprite being used.
This makes it impossible to reliably use custom map labels.
Build Comparison
Build 3323
Works correctly.
Custom names appear exactly as defined.
Build 3407
Custom names are replaced by Rockstar default labels.
Environment
-
FiveM latest production build
-
ESX Legacy (although this appears unrelated to ESX)
-
Custom resource
-
Reproducible on a clean test resource
-
Happens with individual blips and grouped blips
Question
Is this a known issue with Game Build 3407?
Has Rockstar changed the way blip labels are handled internally, or is this a FiveM-specific issue?
Are there currently any alternatives or workarounds available for Game Build 3407 to force custom blip names?
Or is the only option to wait for a future FiveM/client update that addresses this behavior?
Any information would be greatly appreciated.
Thank you.