FzD Vehicle Chopping | QBCore, ESX, NDCore

Introducing FzD Vehicle Chopping!

Gather your crew, form a group, and hit the streets to find vehicles ripe for dismantling. With this script, players can team up to locate a vehicle, take it to a secure location, and strip it down to its valuable parts. Once disassembled, you can sell the parts for cash, making this a lucrative, yet risky venture. Whether you’re running a shady operation or just looking to make some quick money, this script adds a whole new layer of excitement and strategy to your gameplay. Get ready to dominate the underground market!

:camera: Preview

:clipboard: Dependencies

:mag: Feature List

  • The script is fully compatible with QBCore, ESX, and NDCore. All framework functions are open and editable, making it adaptable to custom frameworks if configured correctly.

  • The script supports multiple languages, allowing server owners to easily translate in-game text to match their community’s preferred language.

  • When the job is started, the script randomly selects a search area and vehicle location, adding an element of excitement and unpredictability to the task.

:pushpin: Links

Purchase FzD Vehicle Chopping
Video Showcase

:newspaper: Extra Information

Show/Hide Shared Config
return {
  ped = {
    model = "a_m_m_skater_01",
    coords = vec3(137.85, -3323.97, 5.02),
    heading = 180.01,
    senario = "WORLD_HUMAN_CLIPBOARD",
  },

  sell = {
    model = "a_m_m_skater_01",
    coords = vec3(-570.9, -1776.05, 22.18),
    heading = 147.13,
    senario = "WORLD_HUMAN_CLIPBOARD",
  },

  weldingTool = "blowtorch",

  locations = {
    {
      radius = 200.0,
      coords = vec3(318.78, -1945.75, 24.64),

      spawns = {
        {
          scanner = vec3(310.89, -1930.72, 24.66),
          vehicle = {
            coords = vec3(322.59, -1948.69, 24.62),
            heading = 233.09
          }
        },
        {
          scanner = vec3(205.17, -2015.13, 18.59),
          vehicle = {
            coords = vec3(206.18, -2004.57, 18.86),
            heading = 230.91
          }
        },
        {
          scanner = vec3(363.72, -1886.18, 24.8),
          vehicle = {
            coords = vec3(362.78, -1902.13, 24.79),
            heading = 228.47
          }
        },
        {
          scanner = vec3(177.97, -1924.52, 21.37),
          vehicle = {
            coords = vec3(168.38, -1929.87, 21.01),
            heading = 230.52
          }
        }
      }
    },
    {
      radius = 200.0,
      coords = vec3(-989.6, -933.68, -0.97),

      spawns = {
        {
          scanner = vec3(-1011.33, -909.29, 2.13),
          vehicle = {
            coords = vec3(-1023.55, -890.89, 5.6),
            heading = 28.61
          }
        },
        {
          scanner = vec3(-951.18, -905.89, 2.75),
          vehicle = {
            coords = vec3(-949.5, -899.18, 2.16),
            heading = 299.87
          }
        },
        {
          scanner = vec3(-1003.46, -977.57, 2.15),
          vehicle = {
            coords = vec3(-1001.46, -989.09, 2.15),
            heading = 120.01
          }
        }
      }
    }
  },

  dropoffs = {
    {
      coords = vec3(2927.3, 4323.41, 50.44)
    },
    {
      coords = vec3(924.32, 3659.71, 32.59)
    },
    {
      coords = vec3(-1140.55, 2682.3, 18.1)
    }
  },

  vehicles = {
    "baller",
    "castigator",
    "astron",
    "euros",
    "fr36",
    "postlude",
    "envisage",
    "panthere"
  }
}
Show/Hide Server Config
return {
  requiredItems = { "weapon_digiscanner", "blowtorch" },

  rewards = {
    door = "vehicle_door",
    wheel = "vehicle_wheel",
    hood = "vehicle_hood",
    trunk = {
      item = "vehicle_trunk",
      
      specialItems = {
        {
          item = "weapon_crowbar",
          min = 1,
          max = 1,
          chance = 0.5
        }
      }
    },
    chassis = {
      {
        item = "iron",
        min = 10,
        max = 20
      },
      {
        item = "steel",
        min = 10,
        max = 20
      }
    },
  },

  sell = {
    ["vehicle_door"] = {
      item = "roll_of_cash",
      amount = 2
    },
    ["vehicle_wheel"] = {
      item = "roll_of_cash",
      amount = 2
    },
    ["vehicle_hood"] = {
      item = "roll_of_cash",
      amount = 5
    },
    ["vehicle_trunk"] = {
      item = "roll_of_cash",
      amount = 4
    }
  }
}
Code is accessible No (framework functions are open and editable)
Subscription-based No
Lines (approximately) 1000
Requirements View dependencies listed above
Support Yes
1 Like

so basic for a paid script, there are free chop scripts available which are way more advanced and immersive than this

1 Like

Really where i think it looks ok?