Introducing FzD Vehicle Chopping!
Gather your crew, form a group, and hit the streets to find vehicles ripe for dismantling. With this script, players can team up to locate a vehicle, take it to a secure location, and strip it down to its valuable parts. Once disassembled, you can sell the parts for cash, making this a lucrative, yet risky venture. Whether you’re running a shady operation or just looking to make some quick money, this script adds a whole new layer of excitement and strategy to your gameplay. Get ready to dominate the underground market!
Preview
Dependencies
- ox_lib (version 3.6 or higher)
- fzd_lib (version 1.0 or higher)
- ox_target or qb-target
- ox_invnetory or default framework inventory
Feature List
-
The script is fully compatible with QBCore, ESX, and NDCore. All framework functions are open and editable, making it adaptable to custom frameworks if configured correctly.
-
The script supports multiple languages, allowing server owners to easily translate in-game text to match their community’s preferred language.
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When the job is started, the script randomly selects a search area and vehicle location, adding an element of excitement and unpredictability to the task.
Links
Purchase FzD Vehicle Chopping
Video Showcase
Extra Information
Show/Hide Shared Config
return {
ped = {
model = "a_m_m_skater_01",
coords = vec3(137.85, -3323.97, 5.02),
heading = 180.01,
senario = "WORLD_HUMAN_CLIPBOARD",
},
sell = {
model = "a_m_m_skater_01",
coords = vec3(-570.9, -1776.05, 22.18),
heading = 147.13,
senario = "WORLD_HUMAN_CLIPBOARD",
},
weldingTool = "blowtorch",
locations = {
{
radius = 200.0,
coords = vec3(318.78, -1945.75, 24.64),
spawns = {
{
scanner = vec3(310.89, -1930.72, 24.66),
vehicle = {
coords = vec3(322.59, -1948.69, 24.62),
heading = 233.09
}
},
{
scanner = vec3(205.17, -2015.13, 18.59),
vehicle = {
coords = vec3(206.18, -2004.57, 18.86),
heading = 230.91
}
},
{
scanner = vec3(363.72, -1886.18, 24.8),
vehicle = {
coords = vec3(362.78, -1902.13, 24.79),
heading = 228.47
}
},
{
scanner = vec3(177.97, -1924.52, 21.37),
vehicle = {
coords = vec3(168.38, -1929.87, 21.01),
heading = 230.52
}
}
}
},
{
radius = 200.0,
coords = vec3(-989.6, -933.68, -0.97),
spawns = {
{
scanner = vec3(-1011.33, -909.29, 2.13),
vehicle = {
coords = vec3(-1023.55, -890.89, 5.6),
heading = 28.61
}
},
{
scanner = vec3(-951.18, -905.89, 2.75),
vehicle = {
coords = vec3(-949.5, -899.18, 2.16),
heading = 299.87
}
},
{
scanner = vec3(-1003.46, -977.57, 2.15),
vehicle = {
coords = vec3(-1001.46, -989.09, 2.15),
heading = 120.01
}
}
}
}
},
dropoffs = {
{
coords = vec3(2927.3, 4323.41, 50.44)
},
{
coords = vec3(924.32, 3659.71, 32.59)
},
{
coords = vec3(-1140.55, 2682.3, 18.1)
}
},
vehicles = {
"baller",
"castigator",
"astron",
"euros",
"fr36",
"postlude",
"envisage",
"panthere"
}
}
Show/Hide Server Config
return {
requiredItems = { "weapon_digiscanner", "blowtorch" },
rewards = {
door = "vehicle_door",
wheel = "vehicle_wheel",
hood = "vehicle_hood",
trunk = {
item = "vehicle_trunk",
specialItems = {
{
item = "weapon_crowbar",
min = 1,
max = 1,
chance = 0.5
}
}
},
chassis = {
{
item = "iron",
min = 10,
max = 20
},
{
item = "steel",
min = 10,
max = 20
}
},
},
sell = {
["vehicle_door"] = {
item = "roll_of_cash",
amount = 2
},
["vehicle_wheel"] = {
item = "roll_of_cash",
amount = 2
},
["vehicle_hood"] = {
item = "roll_of_cash",
amount = 5
},
["vehicle_trunk"] = {
item = "roll_of_cash",
amount = 4
}
}
}
Code is accessible | No (framework functions are open and editable) |
Subscription-based | No |
Lines (approximately) | 1000 |
Requirements | View dependencies listed above |
Support | Yes |