I even tried a very simple globbing that should work by scanning all folders for the full name files. This should work according to the doc. But it just doesn’t:
I believe you would use just ‘**/*.dat’. I believe that globbing uses ** as a directory wildcard, getting actually any directory prior to the file name selected, and * is a filename wildcard. I do not believe you can use * within a file name like you attempted to do so replacing ‘f136’, since * will wildcard the ENTIRE file name, not sections of it.
It seems you did not read my response properly as I said to use '**/*' not '**/someDirectoryThatWpuldHaveBeenCollectedByThe**WildCardBecauseThe**IsAnEntireDirectoryWildcard/*'
ok but if you look at my last sample, I did exactly that. I used ** for the directory replacing the f136 but the rest is as-is. So it should’ve picked it up. it should looked in all directories and found the match in f136/ etc…
Where the ** in the search pattern would match “f136” because everything else is a perfect match.
But that didn’t work
See that’s part of the problem because it works fine in the files { } section of the fxmanifest. I’ve used the same patterns there and it works. But in the data_file it doesn’t seem to work the same way.
Oh and I can’t just use **/*.dat in the data_file. if you look closely there are 3 different types of files: SYNTHDATA, GAMEDATA and SOUNDDATA. Each refers to different types of .dat files. So you have to use wildcards with _amp.dat or _game.dat or _sounds.dat so they’re loaded into the proper file types.