I managed to get a lot of the errors on the latest artifact fixed to work in the FxDK. I loaded in with multiple resources but of course the character doesn’t have an identifier…
Any one know a way to set a default identifier for the FxDK Character?
or any ideas that work similar to creating a nil or unrecognized entry in the SQL DB?
I think it would make testing things easier to have this ability.
You can not get player’s identifiers in FxDK environment currently. Use check like GetConvarInt('sv_fxdkMode', 0) == 1
to test if identifiers available.
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